After we made the two prototypes and tested then we found that some adjustments had to be made.
Showing posts with label prototype. Show all posts
Showing posts with label prototype. Show all posts
Jan 22, 2013
Jan 15, 2013
The Implementation - Iteration 1
For the first iteration in the implementation phase we were focusing on the most important functionalities. The goal was to create a stable base for all further implementations.
The first step was the development of a full functional sled racing simulation to have something we can start optimizing the input system for. After that we were able to split the work into two jobs.
The first step was the development of a full functional sled racing simulation to have something we can start optimizing the input system for. After that we were able to split the work into two jobs.
Jan 8, 2013
Paper prototype
Since we are computer science students and we don't like blindly using paper and then throw it away. We like the trees, because they convert carbon dioxide into oxygen. Instead, we made a short gif depicting the action component of our game. Two of the four player screens are omitted. This is also the second scenario of our storyboard. Afterwards we created one small paper prototype and tested it on 2 users.
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