This week we did a heuristic evaluation of our prototype and idea. For more information see the articles in [heuristic evaluation]. Some of the heuristics cannot be applied to our game concept, because it is very minimalist in most cases.
Showing posts with label target users. Show all posts
Showing posts with label target users. Show all posts
Jan 21, 2013
Dec 17, 2012
User Interviews
For getting external feedback or new ideas we created a set of interview questions that should lead into a conversation about our game concept.
To respect the interviewees right to privacy we will name our participants A, B, C during the further text.
To respect the interviewees right to privacy we will name our participants A, B, C during the further text.
Dec 10, 2012
User Profiles
Since our final application should run on public displays located in public buildings we have set ourselves the goal of creating something that is interesting for almost every person that is passing by. Not being scared of getting in touch with a computer system combined with a bit of play instinct should be enough for being interested to give our application a try. So as a first step it is necessary to isolate the different types of people that are forming our target user crowd.
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