Since the project phase of this course is over now it is time to publish a video of the final state for the time being.
go
a public display project
Feb 26, 2013
Jan 28, 2013
User Testing
In the past week we are in the position to make the first user testing. We met 2 people that we didn't talk to before and encouraged them to do the Think Aloud method meaning tell us their thoughts during the race.
Labels:
description,
feedback,
GO,
interview,
kinect,
user interface,
user testing,
week 6
Jan 22, 2013
The Implementation - Iteration 2
After we made the two prototypes and tested then we found that some adjustments had to be made.
Jan 21, 2013
Heuristic Evaluation
This week we did a heuristic evaluation of our prototype and idea. For more information see the articles in [heuristic evaluation]. Some of the heuristics cannot be applied to our game concept, because it is very minimalist in most cases.
Labels:
description,
GO,
heuristic evaluation,
kinect,
requirements,
target users,
week 5
Jan 15, 2013
The Implementation - Iteration 1
For the first iteration in the implementation phase we were focusing on the most important functionalities. The goal was to create a stable base for all further implementations.
The first step was the development of a full functional sled racing simulation to have something we can start optimizing the input system for. After that we were able to split the work into two jobs.
The first step was the development of a full functional sled racing simulation to have something we can start optimizing the input system for. After that we were able to split the work into two jobs.
Jan 8, 2013
Paper prototype
Since we are computer science students and we don't like blindly using paper and then throw it away. We like the trees, because they convert carbon dioxide into oxygen. Instead, we made a short gif depicting the action component of our game. Two of the four player screens are omitted. This is also the second scenario of our storyboard. Afterwards we created one small paper prototype and tested it on 2 users.
Dec 19, 2012
Design
After the interviews we have thought about a better way to communicate the control of the cart to the player. When we changed the setting, all of a sudden we didn't had a problem anymore.
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